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"Man Builds Massive Virtual Universe You Can Download And Explore". The world's first science-based photorealistic interactive 3D planetarium that models the entire Universe, using procedural generation for uncharted areas. "Space Engine - Frequently Asked Questions".
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SpaceEngine is currently only available for Windows PCs however, Romanyuk has plans for the software to support macOS and Linux in the future. On May 27, 2019, the Steam store page for SpaceEngine was made public in preparation for the release of the first paid version, 0.990 beta. Plans have been made to start opening them in a way that allows the community to develop special content for the game, with ship engine effects being made available to users who have purchased the game. As of the release of version 0.990, the shaders have been encrypted to protect against plagiarism. The engine uses OpenGL as its graphical API and uses shaders written in GLSL. Development ĭevelopment of SpaceEngine began in 2005, with its first public release in June 2010. Interstellar light absorption is not modeled in SpaceEngine. Most real-world spacecraft such as Voyager 2 are not provided with SpaceEngine. Limitations Īlthough objects that form part of a planetary system move, and stars rotate about their axes and orbit each other in multiple star systems, stellar proper motion is not simulated, and galaxies are at fixed locations and do not rotate. It also has a locations database where a player can save any position and time in the simulation and load it again in the future. The software has its own built-in " wiki" database which gives detailed information on all celestial objects and enables a player to create custom names and descriptions for them. The real objects that SpaceEngine includes are the Hipparcos catalog for stars, the NGC and IC catalogs for galaxies, all known exoplanets, and prominent star clusters, nebulae, and Solar System objects including some comets. Interstellar spacecraft simulate the hypothetical Alcubierre drive. The spacecraft range from small SSTO spaceplanes, to large interstellar spacecraft which are all designed with realism in mind, featuring radiators, fusion rockets, and micrometeorite shields.
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SpaceEngine also has a built-in flight simulator (currently in Alpha) which allows for users to spawn in a selection of fictional spacecraft which can be flown in an accurate model of orbital mechanics and also an atmospheric flight model when entering the atmospheres of the various planets and moons. In the case of planets and moons, specific environmental types, surface temperatures, and pressures can be used to filter through the vast amount of different procedurally generated worlds. Within the software, users can use search tools to filter through astronomical objects based on certain characteristics. It uses star catalogs along with procedural generation to create a cubical universe 10 billion parsecs (32.6 billion light-years) on each side, centered on the barycenter of the Solar System.
The proclaimed goal of SpaceEngine is scientific realism, and to reproduce every type of known astronomical phenomenon. The UI of SpaceEngine, showing a procedural earth analog with planetary rings. The default version of SpaceEngine includes over 130,000 real objects, including stars from the Hipparcos catalog, galaxies from the NGC and IC catalogs, many well-known nebulae, and all known exoplanets and their stars. Users can observe celestial objects ranging from small asteroids or moons to large galaxy clusters, similar to other simulators such as Celestia. Properties of objects, such as temperature, mass, radius, spectrum, etc., are presented to the user on the HUD and in an accessible information window.
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The program has full support for VR headsets. Version 0.990 beta was the first paid edition, released in June 2019 on Steam. SpaceEngine is in beta status and up to version 0.980, released in July 2016, it was and still is available as a freeware download for Microsoft Windows. Users can travel through space in any direction or speed, and forwards or backwards in time. It creates a 1:1 scale three-dimensional planetarium representing the entire observable universe from a combination of real astronomical data and scientifically-accurate procedural generation algorithms. SpaceEngine (stylized as "Space Engine") is an interactive 3D planetarium and astronomy software developed by Russian astronomer and programmer Vladimir Romanyuk. English, Catalan, Croatian, Chinese, Czech, Spanish, Finnish, French, German, Hungarian, Indonesian, Italian, Dutch, Norwegian, Polish, Portuguese, Romanian, Russian, Slovak, Swedish, Turkish, Japanese, Korean, etc.